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Vaikuttava pedagoginen media
Tolonen Tomi
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Hybridioppimisen iloa kasvattamassa
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Teknologia renkinä opetuksen laadun parantamisessa
Tornberg Lea
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Putkentaivutuksen VR-sovellus
Mika Aaltonen
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Inklusiivinen digipedagogiikka varhaiskasvatuksessa – kaikille sopivaa toimintaa digivälineillä
satu.nerg-ohman@espoo.fi
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Kuvataidetta tekoälyllä STEAM-prosessin keinoin
Vorne Paula
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Pelillisyys ja tekoäly opetuksessa
Vanninen Markku
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Teknologialla potkua taito- ja taideaineisiin
Arböl-Lilleberg Katrine
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Kaikki hiffaa digiä! - yhdenvertaisia digitaitoja tavoittelemassa
Horila Mikko
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Turvaa tietosuojasta
Anttila Natasa
- Basic education/general upper secondary education: Principals and leaders
- Basic education: Subject teachers
- Class teachers
Poster in pdf format
This poster presents the ongoing research projects at Innovative Learning Environment (ILE) research group. ILE is a research and education group that focuses on the advancements of teaching and learning 21st-century skills. The field includes co-design, implementation, and evaluation of technologies, spaces and approaches fostering learning and wellbeing in all educational levels and contexts. Attention is also given to eco-social sustainability and education.The ILE group has an extensive national and international network of research institutes, the public sector, and companies. ILE group’s current projects, funded by European and Finnish agencies, deal with transversal and digital competencies, computational thinking, STEAM learning, social and emotional education, and technology-enhanced physical learning environments. Focus is, for instance, on the use of emerging technologies, virtual labs, and 3D-printing in education. The projects seek ways to enhance joyfulness as well as physical, cognitive, social and emotional both learning and wellbeing.